Post by мғв.TheOgbot on Aug 24, 2009 15:00:10 GMT -6
Hey guys, you know what time it is? Time for another Pickled Lettuce Stew tourney
Alright, entry fees will be $5 in singles, and $10 in doubles as a team ($5 a piece)
The event will start at 8:00 AM, and will promptly end at 5:00 PM (My father doesn't like craziness when he gets home, I apologize for the early ending time.)
My address is 13936 Virginia Ave. Savage, MN 55378
I need setups (TV, Wii and Brawl) I only have one full setup, and I'm damn tired of moving TV's all over my house. If you really need a TV, let me know and I'll consider it, but I'd really prefer to have people bring full setups instead of me moving TV's all over my house since I'm the only one moving them back in the end.
Order of Operations
Brawl Doubles: 8:30 till when it ends.
Friendlies: Variable time. Depends on how many entrants in Singles and how long Doubles takes.
Brawl Singles: End of friendlies till 5 hopefully.
List of People Coming
1. TheOgbot
2. Bane
3. Tyler Thostenson
4. Neomagic (maybe)
5. Nick Hayes
List of People Bringing Setups
1. TheOgbot
The stage list is up for discussion, but I basically made 5 starters for stage striking, then threw the rest of the Starter/Counter stages into the counterpicks and threw all the Counter/Banned into the counterpicks as well.
Anyways, hopefully a lot of you can make it I'm inviting some MN smash people too so hopefully we can have a crazy event Also, tell your friends, the more hype we can get, the better!
SBR Recommended Ruleset v2.0
Super Smash Brothers: Brawl (singles and doubles)
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. The same applies for Ganondorf's side-b.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
Everything Else is banned.
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
Other Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime. Bowser's suicide klaw and Ganondorf's suicide side-b is exempt from this rule.
* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
Notes
* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
Super Smash Brothers: Brawl (singles and doubles)
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. The same applies for Ganondorf's side-b.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
Everything Else is banned.
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
Other Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime. Bowser's suicide klaw and Ganondorf's suicide side-b is exempt from this rule.
* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
Notes
* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
Alright, entry fees will be $5 in singles, and $10 in doubles as a team ($5 a piece)
The event will start at 8:00 AM, and will promptly end at 5:00 PM (My father doesn't like craziness when he gets home, I apologize for the early ending time.)
My address is 13936 Virginia Ave. Savage, MN 55378
I need setups (TV, Wii and Brawl) I only have one full setup, and I'm damn tired of moving TV's all over my house. If you really need a TV, let me know and I'll consider it, but I'd really prefer to have people bring full setups instead of me moving TV's all over my house since I'm the only one moving them back in the end.
Order of Operations
Brawl Doubles: 8:30 till when it ends.
Friendlies: Variable time. Depends on how many entrants in Singles and how long Doubles takes.
Brawl Singles: End of friendlies till 5 hopefully.
List of People Coming
1. TheOgbot
2. Bane
3. Tyler Thostenson
4. Neomagic (maybe)
5. Nick Hayes
List of People Bringing Setups
1. TheOgbot
The stage list is up for discussion, but I basically made 5 starters for stage striking, then threw the rest of the Starter/Counter stages into the counterpicks and threw all the Counter/Banned into the counterpicks as well.
Anyways, hopefully a lot of you can make it I'm inviting some MN smash people too so hopefully we can have a crazy event Also, tell your friends, the more hype we can get, the better!