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DI help
Dec 13, 2008 13:25:50 GMT -6
Post by C307 on Dec 13, 2008 13:25:50 GMT -6
Hello I really need some help Diing correctly, recently failing to do it well has gotten me killed more than once.
Any ideas.
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DI help
Dec 13, 2008 17:08:08 GMT -6
Post by Emergency on Dec 13, 2008 17:08:08 GMT -6
I just jab the Control stick the other way.
Are you trying to counteract momentum?
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DI help
Dec 13, 2008 21:34:50 GMT -6
Post by C307 on Dec 13, 2008 21:34:50 GMT -6
Yes I'm trying to counteract movement.
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DI help
Dec 14, 2008 10:00:44 GMT -6
Post by Emergency on Dec 14, 2008 10:00:44 GMT -6
Some moves push againest momentum, like ROB's Bair. It forces a small slow down and usually you can recover. You can use Bucketbraking with certain characters. You can airdodge almost the instant you get hit, and that will lessen it also. Sometimes your Fair can slow it down and bring you forward. In the air, characters that have a stop and go-forever-down. Like G&W Dair can stop some movement upwards and you will not go straight down, you will sort of hover there.
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DI help
Dec 14, 2008 10:50:16 GMT -6
Post by мғв=Bane on Dec 14, 2008 10:50:16 GMT -6
You need to air dodge or aerial attack to slow your momentum. That's how you can slow yourself down enough to live through the attack. The air dodge and attack will slow you down more and can be used our of hit stun (like when you mash the jump button and it does nothing because you are flying too fast) but an attack works better than a air dodge because you probably have at least one attack faster than your air dodge.
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DI help
Dec 16, 2008 19:45:05 GMT -6
Post by badassmailman on Dec 16, 2008 19:45:05 GMT -6
I hope that by "counteract movement" you mean "live longer" fomortiis, im pretty sure that's wrong... at least the attack faster than the airdodge....but i dont think i really matters ---i dont think AD does anything. The computer does it as a way of showing when they are out of hitstun because it activates on frame 1....so if you have a 1 frame attack in the air...go ahead c307, depends on who you use, usually DIing up and towards an angle works wonders (just think pythagorean theorum) because you'll go farther and live. Of course DI an attack that goes up down and to an angle (pythagoreas > ). That's some simply DI stuff. little known fact (and good thing) MK can survive hits really well because if you have tap jump on with him, his uair is his fastest jump (3 frames iirc). Therefore, do 2 uairs if you get hit and you can survive a hell of a lot longer.
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DI help
Dec 16, 2008 19:56:27 GMT -6
Post by C307 on Dec 16, 2008 19:56:27 GMT -6
K ty with all the technicall math equations.
Character i have the most troube ding with is Ness so umm ya. Other characters ( Ike, Jiggly {she gets hit she dies} Wolfe) have no trouble getting out of those usually killer hits.
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DI help
Dec 16, 2008 20:03:42 GMT -6
Post by badassmailman on Dec 16, 2008 20:03:42 GMT -6
DIing with or against? Really it should be DIing against that's the issue because the DI will be the same minus the degrees up/down (ie, snake would DI higher up due to his recovery than say MK necesarilly. if you main jiggles, i feel bad for you dont DI up as much as snake, you'll die. If you're at 50% near the ledge and get hit by most any character's fsmash, watch out, you're prob gonna die no matter what
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DI help
Dec 16, 2008 20:08:23 GMT -6
Post by C307 on Dec 16, 2008 20:08:23 GMT -6
Jiggly is very hard to use (extremely light character) Diing doesnt really matter to much with her.
I'm going to try to Di up next time i play.
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DI help
Dec 16, 2008 22:55:10 GMT -6
Post by badassmailman on Dec 16, 2008 22:55:10 GMT -6
DIing can save her probably more than any other character, because she needs it...maybe wario has the best, lots of mobility and weight...
it's not just up it's away from the l/r killzone (wow, forgot the name) and up usually
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DI help
Dec 17, 2008 19:59:29 GMT -6
Post by мғв=Bane on Dec 17, 2008 19:59:29 GMT -6
I hope that by "counteract movement" you mean "live longer" fomortiis, im pretty sure that's wrong... at least the attack faster than the airdodge....but i dont think i really matters Yes, I do mean live longer. I'll go find the video sometime. You get control back faster with the attack, and it allows you to jump or do anything faster than a airdodge. You might start an air dodge sooner, but it doesn't give you much control. (You still fly farther away at the same speed, but with the attack you slow down a bit.)
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DI help
Dec 17, 2008 21:20:33 GMT -6
Post by badassmailman on Dec 17, 2008 21:20:33 GMT -6
I hope that by "counteract movement" you mean "live longer" fomortiis, im pretty sure that's wrong... at least the attack faster than the airdodge....but i dont think i really matters Yes, I do mean live longer. I'll go find the video sometime. You get control back faster with the attack, and it allows you to jump or do anything faster than a airdodge. You might start an air dodge sooner, but it doesn't give you much control. (You still fly farther away at the same speed, but with the attack you slow down a bit.) tight, i dont know as much about brawl DI as i should (lol lucario is just dair or maybe fair dair or fair/DT can be a "brake" not sure. That and the supposed double uair with MK.
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DI help
Dec 18, 2008 0:56:24 GMT -6
Post by l33tcpu on Dec 18, 2008 0:56:24 GMT -6
me oh my look at mailman spewing his wisdom
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