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Post by Sorairo.Nia. on Dec 16, 2008 18:41:04 GMT -6
So...this has been on my mind for quite some time. Is Zelda's attacks more offensive or defensive? Or does it just depend on the person playing as Zelda?
Sorry if I confused anyone with this.^^;;
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Post by мғв=Bane on Dec 16, 2008 18:45:45 GMT -6
It feels like while you're attacking Zelda it's hard to get through her moves because they defend her so well while attacking. Zelda is one of Wolf's weaknesses, and it's because she doesn't need any effort to stop Wolf's assult while still attacking. They're kind of both rolled into one.
I prefer to play with Zelda offensively, however, as sitting back and waiting for your opponent is boring.
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Post by Sorairo.Nia. on Dec 16, 2008 18:49:36 GMT -6
Oh.^^ Cool! So I guess I choose a good character to play as in SSBB?
By the way....Is she also good to play as, when fighting Princess Peach?
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Post by Mac on Dec 16, 2008 19:24:55 GMT -6
Do we have any Peach players? I'm not sure. Zelda, I think, has more reach than Peach, so you've got that advantage.
And I play Zelda like a snapping turlte. I play here very stationary and wait until someone attacks me because I know her smashes outrange and can stop most other characters.
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Post by Sorairo.Nia. on Dec 17, 2008 14:55:31 GMT -6
For me, when I play as Zelda, I just keep attacking and don't give my opponent a moment to attack me.
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Post by badassmailman on Feb 12, 2009 16:13:16 GMT -6
For me, when I play as Zelda, I just keep attacking and don't give my opponent a moment to attack me. then play people that know how to shield grab. Zelda doesn't make openings, that's why she's pretty low tier. Luckily her moves are fast and play a really good defensive game and can kill with them. In order to win, zelda has to punish Her spike is pro, when somebody is on the ledge, if they're a heavy then sh, if they're light then full jump, if you're unsure then full hop. Anyway, opponent hanging on the ledge and they're about to recover, either sh or jump then dair and then follow up with a ff to nayru's love. It'll stop any roll and quite a few get up attacks and if they do the jump then they'll get spiked and then if they missed the tech you can either shield grab them (if they already started the "im getting up and attacking" animation) or you can sh nair techchase them/dins fire/farore's wind.
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