Post by мғв.TheOgbot on Jan 5, 2009 18:35:15 GMT -6
Venue: Morrison Hall 4th Floor Lounge
University of Saint Thomas
2115 Summit Ave St. Paul 55105
user posted image
Starts at 12, come as early as 10:00
Directions on arrival: Parking lot R1, which is right next to my building (Morrison Hall), should be open for visitor parking on the weekend. If you're driving, I recommend parking there. If you're getting dropped off, you can get dropped right under the skyway. For both such instances, you should enter the door below the skyway. Upon entering, look for the door labeled "STAIRS" and proceed to walk up to the 4th floor. At this point, the door you will come to is unlocked by resident keys. You will need to call me (920-428-3040) to be let through this door. If you want to take the elevator due to TV or setup weight, you can have someone go up first and then press the button when you're in the elevator so you come up. After getting through the locked door, look for the green wall marked with "ARCADE AVE" sign, and that is the room we will be in. I will not be giving out my ID card to be used to get in and out of the building, because having done that in the past led to losing my card. If you want to get back in arrange for someone to let you in. There are publicly available restrooms on the floor just outside the room we're in. Please wear deodorant, we will be in there all day and we all know how bad it can get.
Brawl rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter (Chosen by knockout)
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Delfino
Halberd
Pokémon Stadium 1
Brinstar
Corneria
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Green Greens
Banned
Everything Else
Melee rules:
* 4 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Ice Climber freeze glitch, mewtwo soul stun glitch, and other game ruining glitches are banned.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Neutrals: (Chosen by Knockout)
- Battlefield
- Final Destination
- Yoshi's Story
- Pokemon Stadium
- Dreamland 64
Counterpicks:
- Fountain of Dreams (Singles only)
- Pokefloats
- Jungle Japes
- Kongo Jungle 64
- Mute City
- Rainbow Cruise
- Brinstar
- Green Greens
- Corneria
Banned:
- Everything else
University of Saint Thomas
2115 Summit Ave St. Paul 55105
user posted image
Starts at 12, come as early as 10:00
Directions on arrival: Parking lot R1, which is right next to my building (Morrison Hall), should be open for visitor parking on the weekend. If you're driving, I recommend parking there. If you're getting dropped off, you can get dropped right under the skyway. For both such instances, you should enter the door below the skyway. Upon entering, look for the door labeled "STAIRS" and proceed to walk up to the 4th floor. At this point, the door you will come to is unlocked by resident keys. You will need to call me (920-428-3040) to be let through this door. If you want to take the elevator due to TV or setup weight, you can have someone go up first and then press the button when you're in the elevator so you come up. After getting through the locked door, look for the green wall marked with "ARCADE AVE" sign, and that is the room we will be in. I will not be giving out my ID card to be used to get in and out of the building, because having done that in the past led to losing my card. If you want to get back in arrange for someone to let you in. There are publicly available restrooms on the floor just outside the room we're in. Please wear deodorant, we will be in there all day and we all know how bad it can get.
Brawl rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Starter (Chosen by knockout)
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Delfino
Halberd
Pokémon Stadium 1
Brinstar
Corneria
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Green Greens
Banned
Everything Else
Melee rules:
* 4 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above is recommended for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Ice Climber freeze glitch, mewtwo soul stun glitch, and other game ruining glitches are banned.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
Neutrals: (Chosen by Knockout)
- Battlefield
- Final Destination
- Yoshi's Story
- Pokemon Stadium
- Dreamland 64
Counterpicks:
- Fountain of Dreams (Singles only)
- Pokefloats
- Jungle Japes
- Kongo Jungle 64
- Mute City
- Rainbow Cruise
- Brinstar
- Green Greens
- Corneria
Banned:
- Everything else