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Post by мғв.halloway on Jan 16, 2009 11:26:47 GMT -6
ZSS, considering her tethering recovery, can meet with difficulties with edge locations and edge hogging. Most serious players will immediately consider her down B flip jump for an extra recovery technique, and many stages allow for a fantastic location for a wall flip jump into a nice recovery, if for nothing else but to stall for time. Final Destination, ironically enough, allows for one of the best stages for a wall jump. The small edge beneath the stage gives her a good wall space to jump off with a ceiling providing some protection for edge guards and enough room to DI right onto the ledge with no lag. One major aspect of this area's move potential is the ability for an edge hog spike with the foot of her flip jump. If used to flip off the small lower wall, sticking the foot out as soon as Zer suit reaches the edge will spike the edge hog and give you an immediate edge grab. Very nice.
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