Post by Mac on Apr 21, 2009 17:53:45 GMT -6
[glow=yellow,2,300]Banjo Kazooie[/glow]
Basic Attacks
AAA: Right Punch, Left Knee, Left Uppercut
4% dmg
slight stun from uppercut
AA(hold)A: Right Punch, Left Knee, Right Bruce Lee Style Backfist
8% dmg with short hold and small knockback
13% dmg with long hold and strong knockback
Dash Attack: Banjo turns and slams into his opponent with his back
6% dmg with strong knockback
F-Tilt: Banjo does a Thrust Kick (Spartan kick)
6% dmg with light knockback
U-Tilt: Kazooie Flaps her wing upwards
7% dmg with light launching knockback (wide disjointed hitbox)
D-Tilt: Kazooie sweeps the ground with her wing
2% dmg
This move can be done in quick succession to an opponent with little dmg
Smashes
F-Smash: Banjo uses Kazooie like a battering ram
13% dmg not charged with strong knockback
24% dmg charged with heavy knockback
This move is similar to Wario's F-Smash, if it misses, Banjo is left vulnerable
[killing move]
U-Smash: Kazooie pecks straight upwards
10% dmg uncharged with little launching knockback
19% dmg charged with little launching
This move has tipping (like Marth's moves), if it hits the sweet spot, it has Heavy launching knockback
[killing move]
D-Smash: Banjo breakdances (exactly like Mario's move)
9% dmg uncharged with liitle knockback
17% dmg charged with strong knockback
[killing move]
Situationals
Ledge Attack <100%: Banjo swipes the ground with his paw
3% dmg
Ledge Attack >100%: Banjo rools on the edge and Kazooie pecks with her beak
7% dmg long range with slight knockback
Laying Recovery: Banjo scoots forward on his butt, and kicks the opponent upward
5% dmg with slight knockback
Specials
B: Kazooie shoots 3 eggs forward
1% dmg per egg
Very similar to Wolf's laser with speed and spammability
F-B-B-B: Like Marth's F-B, except with three moves. The first two B's are always the same move. First Banjo slides a bit forward with his left knee, then he smashes down with his right forearm. The third moves are as follows;
--Down B follows the right forearm with a straight left low kick.
11% dmg with tripping abilities.
--Forward B follows the right forearm with a shoulder tackle.
15% dmg with strong knockback
--Up B follows the right forearm with headbutt from Banjo.
16% dmg with strong launching knockback
U-B: Kazooie flaps her wings to fly Banjo back on the stage.
This does no dmg. Kazooie can flap her wings up to three times, depending on how many times B is pressed.
D-B: Kazooie carry's Banjo on her back ramming her opponents until she stops, or is interupted (like Warrio's Bike).
13% dmg with slight knockback
Aerials
Neutral Air: Banjo kicks forward
6% dmg no knockback
Fair: Banjo and Kazooie swing each other forward hitting with Banjo's feet.
11% dmg with strong knockback
[killing move]
U Air: Banjo and Kazooie spin as Kazooie drills their opponent with her beak.
17% dmg if hit for full duration.
Slight knockback on last hit.
Very similar to Samus' U Air.
Bair: Banjo dropkicks backwards.
10% dmg with strong knockback
Dair: Same as Toon Link's dair, except that it is Banjo and Kazooie's classic ground slam move, where Banjo filps and Kazooie shoots downward with her beak.
14% dmg with meteor smashing capabilities.
[killing move]
Throws
Grabbing: Banjo headbuts his opponent before throwing them.
2% per hit
F-Throw: Banjo punts his opponent
5% dmg, slight knockack
B-Throw: Banjo throws his opponent up, and bicycle kicks them, landing on his back.
9% dmg with heavy knockback
[killing move]
U-Throw: Banjo swings his opponent around and throws them straight upwards.
4% dmg with strong knockback
D-Throw: Banjo throws his opponent down and body slams them.
10% dmg, slight knockback
Extra
Final Smash: Mumbo Jumbo appears in the back ground and does a short chant. Banjo and Kazooie jump up and cheer and then Banjo holds Kazooie like a battering ram again, except this time, she is shooting out glowing golden eggs at rapid speed. Banjo runs her around holding her, shooting eggs for 11 seconds.
9% dmg per egg and each egg has slight knockback and stuns the opponent making it hard to escape the line of fire.
[obviously a killing move]
Up Taunt: Their Up Taunt is Kazooie coming out the backpack and saying somthing to Banjo, and then Banjo chuckling.
Side Taunt: Banjo scratches his head and looks behind him confused.
Down Taunt: Kazooie flys out of the backpack to stretch (this is longer than Link's fairy taunt).
Attributes
Stance: Banjo's normal stance is him standing with his right side slightly in front looking somewhat confused like he always does.
When crouching, he bends his knees and continues to look confused. He has no crawl.
Walk - 6/10
Banjo's walk is more of a creep, it appears as though he is tip-toeing quickly
Run - 2/10
His run is composed of large steps that seem to get him no where.
Traction - 9/10
Banjo has some of the best traction in the game to make up for his slow running speed. His bear paws can account for that.
Roll - 7/10
Instead of rollong on the far side of the opponent like other characters, Banjo rolls on the side closer to the player.
Spot Dodge - 4/10
Banjo's dodge has a take on the famous bullet dodge from "The Matrix," but Banjo hasn't quite perfected it yet.
Air Dodge - 8/10
Kazooie flaps one wing and cause her, and Banjo to twirl in the air quickly.
Balance Stance
Banjo will balance on one foot and wave his arms similar to Bowser.
Dizzy Stance
Banjo stumbles around in place constantly losing and regaining his balance.
Edge Grabbing Stance
Banjo holds on to the edge with one hand while the rest of his body is limp.
Sleep Stance
Banjo lays down on his belly, and Kazooie partialy falls out of the backpack and they both begin to snore.
Tripping Stance
Banjo falls and spins once on his bottom looking confused.
Freefall Stance
Banjo simply is motionless while Kazooie puts her wings to cover Banjo's eyes while they are falling.
Flinch Stance
Banjo's leans forward and his eyes bug out a bit as if he'd been falcon punched in the stomach.
Swimming Stance
Banjo doggy padals slowly with ease.
Drowning Stance
Banjo simply stops swimming and plugs his nose as he goes down.
Tech
Banjo lands on his butt and bounces up to his feet.
Wall Tech
Banjo places a paw on the wall and stops himself.
Roof Tech
Kazooie uses a wing the soften the collision with the ceiling.
Rolling Tech
Banjo rolls once and lands on his feet.
Fall Speed - 3/10
Banjo falls significantly slower than he looks like he should thanks to Kazooie
Priority - 7/10
Banjo sometimes overwhelms physically weak opponents, but will clash, and be beat by stronger ones.
Disjointed - 6/10
All of Banjo Kazooie's air attacks are disjointed, but they are normal on the ground except the U-tilt
Hover - None
Glide - None
Wall Jump - None
Wall Cling - None
Tether - None
Banjo's first jump is a typical jump all on his own. His second jump, Kazooie flutters her wings quickly to give banjo a little more height and hangtime (nothing near their Up-B).
Banjo is slightly lighter than Ike, and about the same height as Peach.
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That's what I think Banjo kazooie should be like. They should have been in this game. They are Rare, just like Donkey Kong and Diddy. WTF Nintendo!