Post by duo on Oct 24, 2008 14:49:54 GMT -6
know its time to get into chain grabbing and alternating throw.
first there is difference between chain grabbing a alternating throw ill explain that later.
<chain grabs>
this is easy all you need to do is grab with either nana or popo and use down throw and quickly run and grab the opponent again.
note:some of the lighter characters can get out of this by jumping
<alternating throw>
this one is trick and needs a lot of practice to do effectively.
first you grab with popo then throw you opponent forward, just after you release your opponent from the throw you then grab with nana. this is very tricky to do sense each character requires you to grab them at different times plus as there damage racks up on them it will require different timing also. to continue with the alternating throw you then throw forward with nana and grab you opponent with popo you can do this infinite and you opponent can never get out of it.
<reversing a alternating throw>
when you read to turn around with your alternating throw you just do a backward throw with popo and do a forward grab with nana. if you get the timing right you will grab you opponent and be facing the same direction of the backward throw.
Combos
<grab, meteor smash x2>
you grab you opponent with popo then jump with nana and do a Fair and you will meteor smash them to the ground. no the trick here is that you opponent has to be under 10% so when you meteor smash them they with land on there feet. when they do immediately run and grab them and do it again. the second time they will also land on there feet. you can not do this three time in a row how ever because they will have enough damage racked up so that they will hit the ground.
<nana throw>
you grab your opponent with popo and alternate throw to nana.
there you tun forward with popo this will cause nana to do a forward throw. no when nana throw you opponent get under them and use up smash.this will on be effective if you opponent is at a low % or if you are close to nana.you Can do the same thing with a backward throw.
<popo meteor smash>
this works the same as the grab meteor smash with nana. but instead popo will be doing the meteor smash. first you alternate throw to nana then you do a forward jump with popo. when the opponent is thrown you then jump on their head with popo. this is harder to do than it looks especially when your opponent is at at a high%.i would recommend doing the meteor smash with nana instead, but this is just a funny and humiliating way to O.K. some one in my book.
desync
desyncing is very use for defense against attacks with high priority. it also use for attacking how ever to got to make sure you watch nana.
<how to desync>
there are a couple ways to desync nana and popo.
1. you run forward and quickly do a back roll dodge.
2.you slightly tilt the control stick back then smash it forward and doing a forward smash. this will cause nana to charge the forward smash while popo is free to do what he wants.
once desynced you can do many things. but ill leave those for later.
first there is difference between chain grabbing a alternating throw ill explain that later.
<chain grabs>
this is easy all you need to do is grab with either nana or popo and use down throw and quickly run and grab the opponent again.
note:some of the lighter characters can get out of this by jumping
<alternating throw>
this one is trick and needs a lot of practice to do effectively.
first you grab with popo then throw you opponent forward, just after you release your opponent from the throw you then grab with nana. this is very tricky to do sense each character requires you to grab them at different times plus as there damage racks up on them it will require different timing also. to continue with the alternating throw you then throw forward with nana and grab you opponent with popo you can do this infinite and you opponent can never get out of it.
<reversing a alternating throw>
when you read to turn around with your alternating throw you just do a backward throw with popo and do a forward grab with nana. if you get the timing right you will grab you opponent and be facing the same direction of the backward throw.
Combos
<grab, meteor smash x2>
you grab you opponent with popo then jump with nana and do a Fair and you will meteor smash them to the ground. no the trick here is that you opponent has to be under 10% so when you meteor smash them they with land on there feet. when they do immediately run and grab them and do it again. the second time they will also land on there feet. you can not do this three time in a row how ever because they will have enough damage racked up so that they will hit the ground.
<nana throw>
you grab your opponent with popo and alternate throw to nana.
there you tun forward with popo this will cause nana to do a forward throw. no when nana throw you opponent get under them and use up smash.this will on be effective if you opponent is at a low % or if you are close to nana.you Can do the same thing with a backward throw.
<popo meteor smash>
this works the same as the grab meteor smash with nana. but instead popo will be doing the meteor smash. first you alternate throw to nana then you do a forward jump with popo. when the opponent is thrown you then jump on their head with popo. this is harder to do than it looks especially when your opponent is at at a high%.i would recommend doing the meteor smash with nana instead, but this is just a funny and humiliating way to O.K. some one in my book.
desync
desyncing is very use for defense against attacks with high priority. it also use for attacking how ever to got to make sure you watch nana.
<how to desync>
there are a couple ways to desync nana and popo.
1. you run forward and quickly do a back roll dodge.
2.you slightly tilt the control stick back then smash it forward and doing a forward smash. this will cause nana to charge the forward smash while popo is free to do what he wants.
once desynced you can do many things. but ill leave those for later.