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Post by мғв.TheOgbot on Aug 9, 2009 21:47:34 GMT -6
Umm For yoshi.... Oh yea More egg toss. I tried Yoshi out (just like everyone else) I read a guide, guide stated that one of the reasons Yoshi isn't lower is because of the egg toss. When i have fought your yoshi i have seen little to no use of egg toss (beyond recovery) d-smash is decent since you can use it to get the person off of you. I've also read down-b can be used besides grabbing the edge. If you can find a significant use for it besides grabbing ledges that would be nice. I've implemented much more Egg Toss in my playing. You haven't played me in a while. d-smash whiffed = painful punishment. No thanks. I'd much rather use many of my other get off me options. It's also ridiculously easy to punish in general. Yeah I've found that out about down B too, but I'm trying to figure out how to implement it more. Sorry for the refutations, but that d-smash tip was a real bugger.
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Post by Mac on Aug 10, 2009 1:17:28 GMT -6
I get the "play more defensively stuff," but if I wanted to play hit and run like a little bitch, I'd play Falco. Defense will be worked more into my game, but I'm still gonna stay a bit offensive, just because that's how I play fighting games in general. Lots of offense and combo/string heavy.
Halloway: For your ZSS, control that first stock with your suit pieces better. What I do to try to counter ZSS at the beginning of the match is try to rush her and get control of her pieces. Just figure out an effective way to juggle them to keep them out of your opponents hands, and on their face. I can't tell you much on how to play ZSS, but I can tell you how I play the match-up.
The number one thing I try to do is get her suit pieces in my control. If I get those, I can usually take that first stock easy. I also try to bait your side-B and grab, cause when these miss, you can get titty fucked pretty easily. With Peach, I try to maintain a float just above your standing side-B height and above d-smash as well. With other characters, I just try to stay in ZSS' face and not let her space with side-B. Taking her side-B away takes away over half of any ZSS strategy.
Near: I've never played as Tink b4 outside of goofing around with 4 people and items, so I don't know much about him. The only thing I'd say is even though your leet with your edge game, you play it a little too confidently sometimes, but that's just your style. Also, a little birdy once told me that Tink is a defensive character, but you play nearly 100% offense. This is fine because I do the same.
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Post by Emergency on Aug 10, 2009 17:47:34 GMT -6
Wii aside, give me advice.
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Post by мғв=Bane on Aug 11, 2009 9:34:40 GMT -6
K-Spam. Predictable hits the nail on the head. (Also where you got your name from, eh?) I don't know if your brain is hard-wired to spam a few combos and techniques, but facing you I always expect to see: 1) Dash attack->F-smash 2) D-air->F-Smash 3) Gonzo combo. I am almost never disapointed. There's also the whole Up-B thing with the ledge.
Ogbot I haven't played you like a long time, and your game changes a bit more frequently than K-Spam's. I'd say work on your defensive game because I remember when you and I played a lot of matchs there would be great swings of momentum where you would rack 80% then I would rack 80%. Once the opponent starts building momentum, you need to know how to stop it and not get hit.
Mac: Peach. Uh.....I don't have much to say. When I played you recently I was greatly vexed at myself for playing poorly so I was more focused my my failure than the match itself. I think I'd suggest something like know more about your air game.
Emergency: I see you so frequently on defence, it always seems like you are content to let your opponents come to you and only close range fight when the opponent is really close or at KO range. Work on offense at other points, as in not always defaulting to defence and it will really mess with your opponent. (ROB attacking me? This shouldn't happen! What's going on here? AHHH!)
Halloway: Zamus. I don't remember you using your awesome grab range much (but it's been awhile since I played you...) so if you aren't comfortable with that, get comfortable.
Near: I'm not going to touch this one because I have yet to beat you. It's hard to find flaws when you're can't see your opponent ever lose.
I'll offer up Olimar. I'm looking at changing to Pikachu, but I'm being kinda slow with it. I'm much better with Olimar, so I'll use him.
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Post by Mac on Aug 11, 2009 10:20:46 GMT -6
I just realized that I don't know anything about most of everyone's mains. I've never played Kirby, Yoshi, Tink, Olimar, R.O.B., or Lucas. The thing is, they are all on the bottom line of the character select screen (except Kirby), and I never touch that line because it has AIDs.
Bane: When I play your Olimar, I have no idea what's going since he and his pikmin are so small. All I know is to avoid D-smash, and getting grabbed at high percentages. So try to find go set-ups for those.
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Post by Zephron on Aug 11, 2009 12:33:34 GMT -6
I just realized that I don't know anything about most of everyone's mains. I've never played Kirby, Yoshi, Tink, Olimar, R.O.B., or Lucas. The thing is, they are all on the bottom line of the character select screen (except Kirby), and I never touch that line because it has AIDs. Peach is an exception because she is a slut and she has AIDs too.
EDIT: Shut up.
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Post by C307 on Aug 11, 2009 12:59:22 GMT -6
Olimar, fun one.
More d-throw stuff. If there isn't something after your d-throw something is wrong, there should always be a follow up unless it is clearyl impossible (above like 70%) Try to find those invincibility frames on your down-b and use them in a pinch, it really is helpful. Speaking of d-b, as you probably know pikmen have certain elements, and some pikmen are better than others at certain things. Instead of keeping it random what pikmen your using try to arrange it so that you have the red pikmen for your fari/bair kill that you need, or your white pikmen to throw instead of a red pikmen. What i have seen is an u-smash with a white pikmen when red/blue/purple, could have killed but unfortunatly whitey was there.
I can't really say anything else.
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Post by Mac on Aug 11, 2009 13:42:11 GMT -6
You're clearly talking about Peach in Melee, because my Peach in Brawl is too angelic for you to even conceive.
And way to fail horribly at typing in Olive
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Post by Zephron on Aug 11, 2009 13:49:42 GMT -6
Way to fail spelling: "concieve". I before E except after C, Mac.
Silly boy.
And no, I meant Peach in Brawl and Melee. She's a bad girl.
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Post by Mac on Aug 13, 2009 9:20:25 GMT -6
Fix'd.
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Post by Zephron on Aug 13, 2009 10:20:21 GMT -6
I never got any advice
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Post by Mac on Aug 13, 2009 13:31:50 GMT -6
I don't recall you asking. But, anyway, Lucas falls into the category of characters I know nothing about.
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Post by deepak on Aug 13, 2009 14:31:29 GMT -6
for the peach player, if you use your fair a lot, you can always use your grab pummels to refresh. i used to play peach for a bit, and id glide toss at them with a turnip, and jab jab or mix it up with jab ftilt or jab grab. peaches jab is so good it hurts.
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Post by Mac on Aug 13, 2009 17:13:48 GMT -6
I do fair a lot 'cause it's a sick move. I wouldn't say I grab/pummel and jab for the sole purpose of unstaleing, but I do make sure it stays fresh for the kill. But I also got my sweet spotted Bair for that too. U-smashing to kill is completely situational. If you find a good set-up to ensure a sweet spotted U-smash, I'll virtually hug you 'cause I haven't found one yet.
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Post by deepak on Aug 14, 2009 7:55:52 GMT -6
the only one i can think of is grab release wario into upsmash...it might also work against someone that jumps from the ledge. or if you throw a turnip up and someone is coming and they airdodge. thats about it though...
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